Pokémon Black and White In-Game Tier List_566

Welcome to your Pokémon Black and White in-game grade list! The objective of the list is to rank every Pokémon in Unova in among the six tiers, from S to E, every vaguely discovering its viability. The major variable under which each is rated is efficiency; a Pokémon that is efficient provides faster and easier solutions to significant battles, which include Gym Leaders, Elite Four members, along with N and Ghetsis at the Pokémon League, than ones who are ineffective. Pokémon in high ranks, such as S and A, are considered very efficient, while those in lower tiers, such as E and D, are considered not quite effective.

What will be the tiers?

There are 6 tiers in this listing:

Pokémon are rated under the following five factors:

  • Availability: This is how ancient a Pokémon becomes available in the game and just how hard it is to find (read: experience rate). Does it require significant backtracking, need HM moves, or simply have a low encounter rate? This includes backtracking to rekindle the Plume Fossil or Cover Fossil from Nacrene City after obtaining one at the Relic Castle, in Addition to grabbing Water-types, Cobalion, or even Virizion post-Surf.
  • Typing: A Pokémon’s Reading is of amazing significance for an efficient playthrough. How do the typing’s matchups work against the entire game? If a Pokémon has better typing, it’s frequently considered a greater position.
  • Stats: A Pokémon’s stat supply is vital for the success. Does the Pokémon have a stat distribution that complements its movepool and typing? If a Pokémon has a stat distribution that favors both its own typing and movepool, it will often be higher on the grade list. Generally, a Pokémon with reduced Speed will often be ranked lower. What moves does the Pokémon naturally get and could possibly obtain? Unlike with previous games, TMs are of unlimited usage and therefore don’t have any opportunity cost. With that being said, if a Pokémon asks a TM found in a detour away from the primary route (such as TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), then it will be hauled down a little.
  • Important Battles: Important battles include Gym Leaders, the Elite 4, and the final struggles with N and Ghetsis. How does the Pokémon contribute to these conflicts? A Pokémon that contributes to a lot of big conflicts will often be seen higher than the ones who don’t.

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What applications is the participant permitted to use?

The player is allowed to use any valid means inside the cartridge for finishing the game efficiently. The participant is only permitted to trade to evolve Pokémon and not to receive external help differently. Remember that things have opportunity costs associated with them and can negatively lead to a Pokémon’s position if it takes plenty of objects, for example two or even more.

Under what conditions were Pokémon examined?

Each Pokémon was analyzed and rated under these extra conditions:

  • Each Pokémon was usually on par with the major Trainers’ amounts, at most outleveling their genius by two amounts. Reasonable levels at the Elite Four usually vary between 48-50.
  • Most evaluations were performed with five-member teams, even although it’s notably more best to conduct four or less, since they will have more experience and readily outlevel opponents.
  • Lucky Egg was fully allowed and needed for larger teams to reach appropriate levels.
  • Round the Unova region, there are around twelve Rare Candies (ignoring Passerby Analytics HQ), a number of these requiring backtracking and HMs to be accessed. They are utilized to reach the aforementioned amounts for the Elite Four when utilizing larger teams.
  • Tampering using the clock to get items or Pokémon that can only be purchased in specific seasons was completely permitted and didn’t negatively influence any Pokémon’s viability.
  • Viability was set up till Ghetsis; anything that is exclusive to post-game (like the Stone Edge TM) was not considered for the Pokémon’s viability.

S-Tier

Intended for Pokémon that have the highest levels of efficacy. Pokémon in this tier are able to OHKO or 2HKO an overwhelming bulk of foes, limit the amount of attacks used against them, and function with minimal dependence on objects to defeat opponents at similar levels. All these Pokémon typically appear ahead of the late-game, and some other flaws they are completely made up by their benefits.

Darumaka

  • Entry: Early-game (40% opportunity to appear in Route 4).
  • Typing: Conserve Drayden/Iris, Fire strikes all Gym Leaders and Elite Four associates for neutral damage and is hit super effectively simply by Clay.
  • Forged: Darumaka is super fast, and its own high Strike buffed up by Hustle lets it hit every foe difficult; its own shaky majority is mended by Eviolite. As a Darmanitan, it hits even more difficult, is far faster, and has sufficient bulk to take neutral hits well and even prevent OHKOs from super successful moves. Hammer Arm comes upon evolution, and Superpower is heard at level 47.
  • Major Battles: As a Darumaka, it only ever fights against Clay. Burgh and Elesa lose to Darumaka, though it requires Eviolite for the two. As a Darmanitan, it sweeps all the other Gym Leaders, with Drayden/Iris falling to Belly Drum. At the Elite Four, it may utilize Belly Drum strategies again to sweep all Marshal. It is useful against N and Ghetsis, the latter being sailed if you use Substitute and X Rate at conjuction with Belly Drum.
  • Additional Comments: Although Hustle may be bothersome, but the majority of the misses aren’t deadly; it does not stop Darumaka from being one of the greatest choices for an efficient conduct of their games.
  • Typing: Quite few foes resist Drilbur’s Ground-type strikes, and with Burgh’s Leavanny being the only exception. Its Earth scanning provides it with an immunity to Elesa’s Volt Switch, while its development’s Steel typing gives it greater matchups against Skyla, Brycen, Drayden/Iris, Shauntal, Caitlin, and Grimsley.
  • Stats: Since a Drilbur, it’s a really good Attack stat and decent Speed, but its bulk is not quite as impressive. As an Excadrill, it profits an important boost in Strike and HP, letting it endure most impartial and some super effective moves. Excadrill’s base 88 Speed lets it outpace most foes later on.
  • Movepool: Until it learns Metal Claw at par 15 and Dig at level 19, it is going to be relying on Fury Swipes. It learns Rock Slide at level 29 and Earthquake at par 33. Drilbur sets up using Hone Claws till it learns Swords Dance as Excadrill at level 42. It can be taught X-Scissor and Heal through TMs.
  • Major Battles: It is capable of contributing against Burgh and destroys the rest of the Gym Leaders. Excadrill can sweep the entire Elite Four minus Marshal simply by using Swords Dance once. It’s also capable of contributing majorly against N and Ghetsis (especially if you’re playing from Black, because it can use N’s Zekrom as setup lure ).
  • Added Remarks: Drilbur should be developed at level 33 to find out Earthquake a bit earlier, which is fostered with Soft Sand from Desert Resort. Drilbur is possibly among the greatest Pokémon in BW and thus is highly advised to catch, even if the approach is annoying.

Scraggy

  • Availability: Early-game (20% chance to appear in Route 4).
  • Typing: Though it struggles with Skyla, Scraggy’s typing lets it beat Brycen and all of the Elite Four members barring Marshal.
  • Stats: Scraggy has good defensive and Attack stats, and this is buffed by Eviolite. Its stride will gradually cause it troubles as a Scrafty, but you must have Speed EVs into outspeed some lower risks.
  • Movepool: Its just STAB transfer is Faint Attack till it learns Brick Break at par 20. It can be educated Payback at level 23 to take advantage of its low rate. High Jump Kick at level 31 and Crunch at par 38 are its most powerful STAB moves. TM-wise, it may be taught Setup and Rock Slide.
  • Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does nicely against every Gym Leader, although it needs Eviolite for all of them as a Scraggy. Additionally, it does well against each Elite Four member pub Marshal and is helpful against West and Ghetsis.
  • Additional Comments: The combination of a powerful movepool and good typing that simplifies a good deal of major competitors makes Scraggy a very excellent choice for a series of those games. Constantly use a single with Moxie over Reduce SkinCare.

A-Tier

Reserved for Pokémon whose efficacy in terms of finishing the game is considered to be rather high. Pokémon in this tier are able to OHKO or even 2HKO a lot of foes and are not so reliant on items to be successful, but they possibly have some observable defects that hurt their efficiency or have their viability counterbalanced with a late entrance.

Archen

  • Availability: Mid-game (Get Plume Fossil from female Backpacker at Relic Castle and revive at Nacrene City at par 25).
  • Typing: Rock / Flying provides it five weaknesses, though only Rock is common. Archen’s only real losing matchup is against Elesa; it is great elsewhere.
  • Stats: Archen has fantastic Attack combined with good Speed and Special Strike, but it’s lacking defenses. For instance Archeops, these stats skyrocket to 140/112 offenses with good 110 Speed. The two Pokémon should be careful though, since their Defeatist ability summarizes their offenses in 50 percent or less HP.
  • Movepool: It begins with Ancient Power (it is possible to instruct Rock Tomb through TM) and learns Acrobatics (its own best move) three levels afterwards at 28 to replace Pluck. Archen gets Crunch at 35, U-turn in 45 (as Archeops), and Rock Slide through TM. Dig, Focus Blast, and Dragon Claw are options, however, the line will mostly be utilizing Acrobatics.
  • Important Battles: The line’s utter power means it works well in all significant battles save Elesa, although it must stay healthy to prevent Defeatist. Against end-game dangers, if it doesn’t OHKO that a foe, that foe will often come near knocking it into Defeatist scope (a good deal are 2HKOed by Acrobatics).
  • Additional Comments: Archen is one of the most powerful Pokémon to utilize, but Defeatist retains it back.

Axew

  • Availability: Late-game (20 percent likelihood of experience in Mistralton Cave, obtained with Surf).
  • Typing: Dragon is only resisted by the rare Steel typing. Ice- and even Dragon-types that are powerful against the line are infrequent (outside of Brycen and Drayden/Iris). Dragon is great defensively, because it resists GrassFire, Water, Fire, and Electric.
  • Stats: It possesses really higher Attack (especially as Haxorus), decent Speed, and okay defensive stats. However, because an Axew, it is a tiny bit frail. It can also learn Brick Break, Shadow Claw, and X-Scissor through TMs for rotating coverage as Haxorus.
  • Major Battles: You must possess Fraxure for Brycen. It is capable of crossing all significant battles which are left (such as Brycen because of AI not choosing Frost Breath). Haxorus is the only Pokémon that could sweep the entire Elite 4 combined with N and Ghetsis due to its rotating coverage.
  • Additional Comments: Regardless of coming late, Axew is really a great Pokémon to utilize, as it can sweep each significant struggle left, together with Mold Breaker being the favored ability. Its policy like Brick Break, Rock Slide, and X-Scissor could be rotated to match major struggles. Its Slow experience expansion rate is mended with Lucky Egg.

Timburr (Trade)

  • Availability: Early-game (20% chance of encounter in outer portion of Pinwheel Forest).
  • Stats: It has high Attack and HP and okay defenses as Conkeldurr, but it’s a tiny bit slow. Timburr’s Special Defense is pretty low also. At level 20, it is going to learn Wake-Up Slap. After expanding, it learns Bulk Up and Rock Slide at levels 29 and 33, respectively, along with Hammer Arm at level 45 and Stone Edge at level 49. In Addition, it accomplishes Brick Break and Payback from TM.
  • Important Battles: It will well against Lenora and may succeed against Burgh if it is evolved at that point.
  • Further Remarks: Conkeldurr stays useful before the Pokémon League, in which it falls off due to unfavorable matchups. However, Conkeldurr still strikes about 1/3 of end-game with its STAB attacks. If yours gets Sheer Force, do not instruct Stone Edge over Rock Slide, since they have the same energy, however, Rock Slide has much more accuracy and PP. Gurdurr and Conkeldurr share the same level upward learnset.

Lillipup

  • Entry: Early-game (Route 1 from levels 2-4 at a 50% encounter rate).
  • Typing: The line’s members are Normal-types and impartial against everything rescue Shauntal, whose Ghost-types are resistant, and Marshal, who strikes the line super effectively.
  • Stats: The Lillipup lineup has strong stats except for Special Attack, with Stoutland with 100 Strike, 80 Speed and 85/90/90 majority. Return through TM at Nimbasa City is your line’s best STAB attack as soon as they possess high friendship, and the Setup TM may be useful to boost offensive stats.
  • Important Battles: The Lillipup lineup has a solid showing in all major battles, as few competitions withstand Regular, and Ghost- as well as also the infrequent Steel-types are managed by Crunch and Dig. Work Up might assist the line sweep a few conflicts from Elesa onward.
  • Added Comments: Lillipup is always a great Pokémon to get Gym Leaders but is too reliant on Function Up fosters to do its job at the Pokémon League. Get the critical Spirit capability as Lillipup, because it turns into Intimidate as a Herdier forward, allowing the line take physical strikes better.

Oshawott

  • Entry: Starter, Nuvema Town.
  • Typing: Water typing is good everywhere aside from Elesa and Drayden/Iris.
  • Stats: Oshawott’s line has mixed attackers with average Speed and decent bulk.
  • Movepool: Oshawott upgrades from Water Gun into Razor Shell at par 17 to Surf in the future. The line also gets Grass Knot, Dig, and Return since mid-game TMs, also Megahorn may be relearned as Samurott.
  • Major Battles: Water defeats Burgh’s Dwebble, Grimsley’s Kroododile, also Shauntal’s Golurk along with Chandelure. Caitlin save Sigilyph is handled with Megahorn, along with the line can beat Ghetsis’s Seismitoad along with N’s Carracosta with Grass Knot. You can TM Blizzard to get Drayden/Iris, but it’s expensive.
  • Added Remarks: Oshawott is the greatest newcomer to select, as its Water typing and strong moves make it even more consistent in major fights compared to other starters.
  • Typing: Water typing is great for many Gyms besides Drayden/Iris, being successful against Clay and neutral elsewhere.
  • Stats: Even the monkeys have all around good stats, most notably 98 offenses and 101 Hurry.
  • Movepool: Water Gun becomes the amazing Scald at level 22. Scald later upgrades to Surf, and Blizzard is purchased at Icirrus City.
  • Important Battles: Simipour can strike Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, also Grimsley’s Krookodile together with STAB strikes. TM coverage manages practically everything else.
  • Additional Remarks: Panpour’s Water typing and wide coverage permit it to beat most Gym Leaders, however, it’s still reliant on Function Up boosts for the Pokémon League. Evolve at par 22 after getting a Water Stone at Castelia City.

Petilil

  • Availability: Early-game (35% chance to appear at Inner Pinwheel Forest at White, obtainable solely by trade in Nacrene City in Black).
  • Typing: Grass enables it hit Clay in Addition to Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, along with frequent Bug- and even Poison-types generally pose a danger to it.
  • Stats: Petilil has high Special Attack and good bulk. Lilligant has high speed and Special Twist, using its Distinctive Defense also increased by Quiver Dance. It learns Synthesis at par 17, Magical Leaf at level 19, Stun Spore at level 22, and Giga Drain at par 26. Because of Lilligant, it will learn Quiver Dance at par 28 and Petal Dance at level 46.
  • Important Battles: As a Lilligant, it may sweep each significant struggle by placing up Quiver Dance; nonetheless, sometimes, it should utilize Sleep Powder to acquire promotes safely. In addition, it requires a whole lot of fosters to carry down a lot of teams which have Grass-resistant Poémon.
  • Additional Comments: Once it learns Giga Drain, evolve it until degree 28. Sun Stone can be received in the Ace Trainer at a Nimbasa City construction. Though Petilil can conquer all significant fights, it requires a great deal of Quiver Dance promotes to beat resistant foes, as it relies solely on Grass-type STAB moves. Personal Tempo is your preferred ability to avoid confusion caused by Lilligant’s Petal Dance. In Black edition, it is possible to exchange a Cottonee to Dye in Nacrene City, that has a Small nature and the Chlorophyll ability, is at level 15, and contains 20/20/20/31/20/20 IVs.

Roggenrola (Trade)

  • Availability: Early-game (Wellspring Cave, 50% encounter rate).
  • Stats: The Roggenrola lineup members are physical tanks, but they’re extremely slow. As a Gigalith, it’s a great 135 Strike stat combined with high general bulk.
  • Movepool: Roggenrola includes Headbutt, selecting up Rock Blast at level 14 and Iron Defense at level 20. Should you maintain it unevolved for 2 levels, it picks up Rock Slide at par 27, which conveys it to Stone Edge at 48 once evolved. Rock Smash, reunite, Bulldoze and Toxic could be educated through TMs.
  • Important Battles: The line is a fantastic choice for both Lenora, Burgh, and (if it is the only Pokémon from the party so it does not get phazed from Dragon Tail) Drayden/Iris using Iron Defense. Gigalith counters Elesa, Skyla, and Brycen well, but it should prevent Clay. Gigalith 2HKOes neutral end-game aims with Stone Edge and handles N rather well, particularly with putting up Iron Defense on Zekrom from Black. It is useful to get Ghetsis’s Eelektross and Bouffalant regardless of the latter having Earthquake.
  • Additional Comments: Gigalith stays useful prior to the Pokémon League, in which it falls off due to unfavorable matchups and limited targets to hit STAB moves.

Sandile

  • Entry: Early-game (Route 4 from levels 14-18 at a 40% experience rate). Krookodile has good 95/80/70 bulk, 117 Attack, and 92 Speed.
  • Movepool: Level 14-15 Sandile begin using Bite, which is preferable to Assurance on higher-level ones. Sandile understands the Rock Tomb and Dig TMs in addition to Crunch at level 28, that can be staple STAB moves. It’s recommended to hold off on expanding Krokorok for eight levels to find Earthquake at level 48 instead of level 54 as Krookodile.
  • Major Battles: The Sandile line includes a solid showing in all major battles, even ones where it has a drawback, because of Moxie and good Speed. It can sweep Elesa together with Rock Tomb and Dig, fares against Clay’s Excadrill, is excellent against Shauntal and Caitlin, and strikes 1/3 of N and also Ghetsis’s teams super effectively (N’s Carracosta is shaky because of Sturdy and Aqua Jet). Brycen and Marshal are demanding for the line but still workable.
  • Added Comments: Krookodile is one of the greatest late-game sweepers readily available, with its STAB moves with few replies. Moxie aids this and makes it incredibly powerful once it has Earthquake.

Sawk

  • Availability: Early-game (Pinwheel Forest (Outer), 10% Black, 5% White (rustling bud )).
  • Typing: Fighting typing lets Sawk choose Lenora, Brycen, Grimsley, N, and Ghetsis well, though it loses to Shauntal along with Caitlin.
  • Forged: Sawk’s high Attack and Rate, coupled with decent bulk, also make it an Outstanding sweeper
  • Movepool: Sawk updates from Dual Kick to Low Sweep to Brick Break to Close Combat through the match, together with TM moves such as twist and Rock Slide offering coverage that is useful. Setup and Bulk upward at level 33 let Sawk boost its Attack.
  • Important Battles: Sawk wins conveniently against Lenora but needs Work Up or Bulk up to sweep the Majority of the other Gyms. Against the Elite 4, Sawk sweeps Grimsley and can be neutral against Marshal.
  • Further Comments: Sawk is very effective out of the box, but STAB motions are resisted fairly often, and its decent defensive stats don’t hold up as well towards the conclusion of the game. Sturdy is the preferred ability but not required. Attempt to catch a Sawk at level 17 from shadowy grass to start with Low Sweep.

Throh

  • Availability: Early-game (Pinwheel Forest (Outer), 10% White, 5% Black (rustling grass)).
  • Typing: Struggling typing lets Throh take on Lenora, Brycen, Grimsley, N, and Ghetsis well, though it falls to Shauntal along with Caitlin.
  • Stats: Throh possesses high Attack and HP along with good surveillance and Special Defense, however it’s quite slow.
  • Movepool: It’ll have Seismic Toss upon being caught and, dependent on degree, Critical Throw (otherwise heard at level 17). TM-wise, it could be taught Brick Break (outclassed by Storm Throw) and Rock Slide. Payback through TM assists Throh do well against Shauntal.
  • Major Battles: Throh is really used against Lenora. In addition, it sweeps all Gym Leaders, even Skyla and onwards, thanks to Bulk Up. Against the Elite Four, it could sweep Grimsley and Marshal reliably, while Shauntal has her team sailed by Throh, without Cofagrigus, if you heal it up a couple of times. It is also useful against N and Ghetsis, because it may take down a few of their Poémon readily.
  • Additional Remarks: Throh is very good for many major fights, but it is overall determined by several Bulk Up boosts, which becomes debatable in the Pokémon League. In White, it is possible to get a level 17 Throh rather easily by going into dark grass with a level 17 Pokémon at the guide and using a Repel. Throh generally can install only 2-3 Bulk Ups in the slightest, because its low rate usually means that it will frequently take a hit before doing anything.

B-Tier

Reserved for Pokémon whose efficiency in terms of completing the game is thought of as high. Pokémon inside this tier can OHKO or 2HKO an unbiased amount of foes and may expect a bit of item reliance to sweep opponents’ teams. These Pokémon are very useful, but either have several defects holding them back or are struck fairly late.

Dwebble

  • Accessibility: Early-game (Desert Resort, 10%, levels 20-22).
  • Typing: Bug/Rock typing is peculiar, giving only weaknesses to Water-, Rock- (common), and Steel-types. It should not be utilized against Clay and Marshal.
  • Stats: Dwebble has good base 85 Defense, 65 Attack, and fine 55 Speed. Crustle has great general bulk and amazing Attack, but is slow at base 45 Speed.
  • Movepool: Dwebble starts with Smack Down and has Bug Bite and Stealth Rock in a few degrees. Dwebble gets the basic principles Rock Slide at just level 29, complemented by X-Scissor via TM. As Crustle, it learns Shell Smash at par 43 or via Heart Scale, which turns it into a marginally quick sweeper.
  • The lineup defeats Clay’s Krokorok and readily sweeps the previous few Gyms with Shell Smash. Against the Elite Four, Grimsley is demanding due to Sand-Attack along with Krookodile’s Intimidate. Shauntal and Caitlin are shaky due to special movements, and Marshal is awkward because of Stone Edge. It May Take N’s Vanilluxe along with Zoroark and Ghetsis’s Hydreigon.

  • Additional Remarks: Dwebble is a Pokémon with several good matchups after it’s taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from complete wellbeing, while Shell Armor blocks critical hits; both are terrific.

Ferroseed

  • Availability: Late-game (20% chance to appear at Chargestone Cave).
  • Typing: Steel-type gives Ferroseed a huge quantity of resistances, which are notable in the conflicts against Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing leaves it impartial against Skyla and Brycen, sadly, but it will make it good against Water-type traces, especially the Seismitoad one. It does fear Fire-types, however.
  • Stats: The Ferroseed line possesses excellent surveillance and Special Defense, decent Attack, and incredibly low Speed, which makes it usually go last.
  • It learns Power Whip upon evolution and Iron Brain at par 46 for more PP. Payback could be heard via TM.

  • Major Battles: Ferroseed can succeed from Skyla, but it needs a whole lot of Curse boosts to conquer her. In addition, it does good against Brycen and extremely well against Drayden/Iris. It takes out Shauntal’s Golurk and Jellicent, can beat Grimsley’s staff by placing up Curse, also beats Caitlin’s Gothitelle and Musharna by virtue of its typing. But it struggles against Marshal.
  • Additional Remarks: Ferroseed’s fantastic typing makes it useful from most major fights, but its reduced rate means it will always take a hit before doing something. It’s also reliant upon Curse boosts to win matchups. Offering Ferroseed Rocky Helmet out of Cold Storage is also a fantastic concept, because it and Iron Barbs will harm contact move users for 1/4 of the HP.

Joltik

  • Availability: Late-game (39% opportunity to appear at Chargestone Cave).
  • Typing: Electric typing lets it handle all Flying-types (most notably Skyla) and several Water-types. Its Bug typing lets it hit Grimsley super effectively and also makes Ground-type moves impartial. But, foes’ Rock and Fire policy will get into its way.
  • Stats: It has good Special Strike and higher Speed (making Electro Ball useful), even though its majority is not impressive.
  • Movepool: It comes with scatter Bite and Electroweb upon being captured. At levels 29 and 34, it is going to learn Electro Ball and Signal Beam. It Needs to Be educated Thunder through TM in Icirrus City.
  • In the Elite Four, it can contribute by simply taking out specific threats, but generally does not sweep.

  • Additional Remarks: Joltik’s usefulness is generally limited only to Pokémon which are either frail or weak to Electric or Bug. Grab a Joltik with Compound Eyes, as it is Required to achieve 91% accuracy on Thunder.
  • Availability: Mid-game (Route 6 at a 25% experience rate).
  • Typing: Bug/Steel Reading provides Escavalier nine resistances that help out against the last 2 Trainers, Shauntal, Caitlin, N, and (to a degree ) Grimsley.
  • Stats: Fantastic bulk of 70/105/105 and Attack of 135 make Escavalier a powerful tank, though foundation 20 Speed means it’ll always move second.
  • Movepool: Tough early, but Escavalier shortly gets Iron Head at par 37, the X-Scissor TM, and Swords Dance in 52, with Slash and Return as policy.
  • Major Battles: Escavalier sweeps Clay with Fury Cutter (slip a Persim Berry from a wild Tympole for Swagger). Escavalier manages the end-game nicely through Iron Defense and Swords Dance, even though Shauntal and Ghetsis are still shaky.
  • Additional Comments: Escavalier is a remarkably dominant Pokémon that, while a hassle to begin, has an area in almost all remaining major battles. While the slow pace can leave it open to standing and carrying hits constantly, the benefits it owns make it worthwhile. Be sure you get a flat 26 or lower Karrablast to get Fury Cutter. Shed Skin is the favored ability as a Karrablast, as it becomes Battle Armor after evolving which assists Escavalier avoid critical strikes.
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